Meet Our Team
Our Lotus Mountain team comprises a hodge-podge of quirky gaming aficionados, with impressive expertise and diverse passions ranging from music and yoga, to philosophy and computer science. Together, we develop enlightening products and services, guided by a shared core ethos:
It’s okay—preferable, even—to be weird.
We empower one another to be, do, and feel our best.
Magic is real.
We take our play seriously.
If you’re not having fun, you’re missing the point.
Our souls are inseparable from the work we create and the value we bring.
Peter Jones
Role: Founder
Education: Animation, Brigham Young University
Expertise: Animation, illustration, visual storytelling
Notable Companies: Western Governors University, Digital Gravy, WildWorks
Special Projects: Animalis (YA sci-fi fiction), Ghost (animated music video)
When he’s not meditating, honing his gesture drawing, or practicing telekinesis, Peter’s jumping on the tramp, playing "Ninja Dad Versus Kids" and indulging his youngest’s battery obsession. His love of animation started early, thanks to movies like Disney’s Rescuers Down Under, and that love has only deepened over the years. Lotus Mountain is informed by Peter’s own spiritual exploration and experiences, and his hope is for the power of our storytelling—both written and visual—to awaken people to a transcendent reality.
Josh Jones
Role: Development Producer
Education: Computer Science, UVU
Expertise: Game Programming, 16 year veteran
Notable Companies: WildWorks, Sensory Sweep
Special Projects: IGDA Chapter head, Twitch Stream
Josh has been working in the video game industry for 16 years. He worked as a game programmer at Sensory Sweep and WildWorks creating games like Marvel Nemesis DS, Alvin and the Chipmunks, and Animal Jam. He graduated in Computer Science from UVU and runs the local Utah chapter of the IGDA. For the chapter, he organizes industry award shows, game jams, and regular monthly meetings. He enjoys livestreaming, esports, gaming, and anime conventions in Utah. He believes strongly in experimental gameplay and the medium of digital media for new and interactive experiences.
Jonathan Stephens
Role: Developer
Education: Self Taught, 13 years programming experience
Expertise: Software engineering (VR, graphics, game, web, backend, native, micro controller, and more)
Notable Companies: Qualtrics, Imagine Learning, The Void
Special Projects: Ghostbusters experience for The Void, popular browser library used in many games
Jonathan taught himself programming from a young age. With over 13 years since the start of his professional programming career, and about 5 of those targeting game-related development, he has worked with or for companies including Qualtrics, Imagine Learning, and The Void.
Jon publishes and maintains assets in the Unity Asset Store. His most popular asset, Embedded Browser, has been used in notable games including Tabletop Simulator, Fallout Shelter, and Getting Over It. He also assisted The Void with their inaugural Ghostbusters experience. He has a solid understanding of VR systems, the Unity engine, shader and compute shader development, and isn't afraid to write a native library when needed.
Between the games you've played and the surveys you've taken there's a reasonable chance you've run or used some of his code before!
Michael Fewkes
Role: Music Composition, Sound Design, Audio Code
Education: Salt Lake Community College
Expertise: Programming, Game Development, Audio Production
Notable Companies: Film Productions in the SLC area
Special Projects: Narcalid game!
Michael Fewkes. Audio Coder, Sound Designer, Music Composer. Michael started making games when he was young, coding simple games on his parent’s computer and making card games out of index cards in his early teens. At the same time he was developing himself as a musician.
Early in college he was introduced to an industry where his love of sound and love of game development could live together. Michael has been doing sound for games for over 7 years, collaborating on many small projects with other passionate developers. His sound, music, and audio integration are included in over 30 games. His passion for interactive and responsive audio continues to drive him to make smarter audio systems and clearer sound.
Andrew Blair
Role: Writer, Designer, Animator
Education: Brigham Young University
Expertise: Writing, Adobe Creative Suite
Notable Companies: Digital Gravy
Special Projects: Beard Oil, Tinker Studios
Andrew Blair is hands down the best creative writer in this Galaxy, yet humble enough to know he’s got some tough competitors in the remaining universe. He’s a father of two, boy and girl, and husband to the most groovy girl in the universe (no competition there). He’s also a full time professional animator at Digital Gravy, and a full time space ninja cyborg.
Andrea Davila
Role: Concept Artist, Character Designer
Education: Brigham Young University, Illustration
Expertise: Character Design, Illustration, Procreate, Adobe Suite
Special Projects: BYU Animation and Game projects
Andrea is not much of a chef, but can cook up some mind blowing characters and concept art. She studied illustration at Brigham Young University and helped in the production of several award winning student short films. When she isn’t slicing layers on her iPad, she can be found watching Twitch and YouTube, playing pickleball/racquetball/tennis, or traveling to national parks and other events. Oh, and sometimes in the kitchen, mastering that whole chef thing.
Jeferson Tomazella
Role: Level Designer
Education: Computer Science, Universidade Federal de Lavras (Brazil)
Expertise: Level Design, Scripting
Special Projects: Narcalid, Trucker Quest, Crônicas de Evenall
Jeferson is a Reiki Master, guitarist, nature lover, tabletop RPG lover, cat dad, kung fu student, and Ho'oponopono hobbyist (It's ok, he'll forgive himself for you not knowing what that is!). He has loved creating since he was a child, building everything he could with Lego or any broken toys he could get his hands on. His passion for games started early. He joined university with games in mind. However, a life-changing experience opened his eyes to the spiritual side of life, and now he's joining both passions together, spiritual and gaming, to help every living being to be the divine being they are meant to be.
Shawn Parkhurst
Role: Level Designer
Education: Ringling College of Art and Design
Expertise: Game Art and Design, Baking
Notable Companies: Three Rings
Special Projects: Narcalid, Game Jams, Spiral Knights
Shawn
was the kid who left no margin un-doodled in, had a passion for conjuring up castles that touched the heavens and ships that left astral trails through the stars. Having countless hours crafting up custom levels and building out the world he envisioned in digital spaces, Shawn eventually set his sights on the games industry. He made it, and though the road has been bumpy at times it still feels like the right place to be.
When not illuminated by the blue glow of a computer screen, you might find Shawn by the oven working on his second passion, making flour taste good! The hardest part about working from home, you can’t email your coworkers baked goods.
Partners
Oray Studios
Oray Studios is an Art, Design & Technology guild founded in 2008 by Python (Iqbal Aribaskara) & Kobra (Gifny Richata). Their mission is to bring the best of Indonesian artists' works to the world, enjoying themselves while doing that, with the hope that what they can make this world a slightly better place :)